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PC Games: Return to Castle Wolfenstein: FAQ / Walkthrough
Written by Nadia Varkovsky (varkovsky@hotmail.com)
Parts of this FAQ posted on psreporter.com with permission. Mission 4: Deadly DesignPart 1: KugelstadtBriefing:
Deathshead has been tracked to what we believe is his Secret Weapons Facility (SWF). This is an industrial complex located near Kugelstadt, a city that has undergone intensive aerial bombardment by the Allies for the past 48 hours. Deathshead's connection to the events at Castle Wolfenstein is becoming clearer, but it is imperative that we learn more about what his "Special Projects Division" is up to. The OSA has wanted to investigate the SWF since learning of it existence a few months ago, but we have been unable to pinpoint its exact location or gain entry. The Kreisau Circle has also informed us that a top scientist from the SWF wishes to defect. They have commandeered a Panzer tank near the entrance to the complex and will be able to assist you in gaining entry to the facility. Once you link up with the resistance members afford them any help they might need in securing the safe defection of the scientist. Preliminary reports have come to us from the defecting scientist through our Kreisau Circle contacts. These reports state the existence of a project book that fully discloses information on Deathshead's experimental "Venom Gun". OSA will provide further information regarding the project book after the defecting scientist's debriefing. Objectives: -Eliminate panzergrenadier team. -Escort the captured Panzer safely to the SWF complex. -Aid Kreisau Circle in safe defection of SWF scientist. -Gain access to SWF complex. Part 2: The Bombed FactoryBriefing:
The first part of the SWF industrial complex is the weapons factory. Various aircraft and heavy weapons were being manufactured here before the bombing raid. Intelligence has learned that this was also to be one of manufacturing points for the Nazi's new "Venom" machine gun. This weapon has been rumored to have an incredible rate of fire and if it is half as powerful as reports would indicate could pose a serious threat to the Allies. The defecting scientist has confirmed the reports that there is a "Venom Gun" project book located somewhere in the factory which contains all of that weapon's technical information and specifications. The procurement of this "Venom Gun" project book would be a major stroke of good fortune for the Allies; it is imperative that you find it before proceeding. Objectives: -Infiltrate the Kugelstadt weapons factory. -Obtain "Venom Gun" project book. Part 3: The TrainyardsBriefing:
The second part of the SWF industrial complex is the train yards/freight depot. Aerial recon reports that this area appears to have been less damaged than the factory. The real strategic importance of this area is that it is the only entrance into the Secret Weapons Facility itself, which lies underground and out of reach of Allied bombers. Unfortunately, our tactical knowledge of this area is minimal at best, so you must discover on your own which building contains the SWF entrance. Objectives: -Gain access to the main warehouse complex. -Locate the primary lift and proceed to the SWF. Part 4: Secret Weapons FacilityBriefing:
Besides advanced weapons research and development, the OSA has very little information on what goes on inside the SWF. Kreisau Circle intelligence does suggest that the SWF contains a U-boat pen that may be used as a debarkation point for another of Deathshead's secret research projects, although we have no idea what that might be at this time. Also be on the lookout for advanced weapons proto-types. The bombing raid has made a mess of communications topside, so you should be able to enter the facility without their knowledge. Objectives: -Locate Deathshead's U-boat pen. -Obtain information on Deathshead's destination. Secrets
SECRETS FAQ Version 2.01 Written by Mike Lyon (mike@fourteenseconds.com), posted on psreporter.com with permission
Mission 4: Deadly Designs
Part 1: Kugelstadt - Secrets: 1 1- In the last area of this mission, right before you jump down the hole to the next mission, climb one of the steel girders tipped against the first pole. From the top you can jump up to the ruined second floor of this building and find some ammo and health! Part 2: The Bombed Factory - Secrets: 0 Part 3: The Trainyards - Secrets: 2 1- At the front of the level, get down so the train is in front of you. Go all the way to the left side of the train and to your left will be a ladder. Go up to this rooftop and from the cement railing do a running jump onto the train. Go down into the train and get armor, health, ammo and gold! 2- At the end of the level will be the room with scaffolding above you (where you go up top to press the button to open the door to exit the level). From the scaffolding, run around until you're facing the garage door on the opposite side of the room with the red light above it. Get up on the railing and do a short running jump over to that platform. Turn left and jump over to the platform with the lift controls. Go through the door to get your secret as well as weapons and armor. Part 4: Secret Weapons Facility - Secrets: 4 1- Really, I'm just a super idiot for having to be told about this one! At the very beginning of the level, right up in front of the elevator to your left, are some gas tanks. Blow them up and head into the gated room to get ammo, health and armor. 2- After the first electric beast is released, go out through the double doors and kill two more. Then open up the remaining closed door and kill the one inside. In his cell will be a hole into the gated room. Go in to get ammo and health! 3- Right before the entrance to the sub pen, you'll see there's open water you can jump into. Right as you jump in, go around the sides of the big pipes and break the grate. Move underwater to your right, and there's a ladder on your right. Climb it to find the secret area. The button will open bars on the air ducts above you. Then go up the ladder, down to the other end of the hall, up another ladder, across a catwalk, open up the panel and twist the wheel. This'll fill the area below you with water! 4- So drop down off the catwalk after secret 2 and jump in the water! Go around the corner underwater and you'll see a hole in the ceiling. Swim through it, go up the ladder, and you're in the gated room that was inaccessible before! Ammo and health for you. | |||||
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